Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming
Publikation: Bidrag til tidsskrift › Tidsskriftartikel › fagfællebedømt
Standard
Genre, technology and embodied interaction : The evolution of digital game genres and motion gaming. / Gregersen, Andreas Lindegaard.
I: MedieKultur (Online), Bind 27, Nr. 51, 2011, s. 94-109.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › fagfællebedømt
Harvard
Gregersen, AL 2011, 'Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming', MedieKultur (Online), bind 27, nr. 51, s. 94-109. https://doi.org/10.7146/mediekultur.v27i51.4084
APA
Gregersen, A. L. (2011). Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming. MedieKultur (Online), 27(51), 94-109. https://doi.org/10.7146/mediekultur.v27i51.4084
Vancouver
Gregersen AL. Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming. MedieKultur (Online). 2011;27(51):94-109. https://doi.org/10.7146/mediekultur.v27i51.4084
Author
Bibtex
@article{e7e642e133394b0b87725d28c53b31af,
title = "Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming",
author = "Gregersen, {Andreas Lindegaard}",
year = "2011",
doi = "10.7146/mediekultur.v27i51.4084",
language = "English",
volume = "27",
pages = "94--109",
journal = "MedieKultur",
issn = "1901-9726",
publisher = "Statsbiblioteket",
number = "51",
}
RIS
TY - JOUR
T1 - Genre, technology and embodied interaction
T2 - The evolution of digital game genres and motion gaming
AU - Gregersen, Andreas Lindegaard
PY - 2011
Y1 - 2011
U2 - 10.7146/mediekultur.v27i51.4084
DO - 10.7146/mediekultur.v27i51.4084
M3 - Journal article
VL - 27
SP - 94
EP - 109
JO - MedieKultur
JF - MedieKultur
SN - 1901-9726
IS - 51
ER -
ID: 37641266