Technology, participation and bodily interaction in nature: The potential of mobile technology in situated learning.

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Standard

Technology, participation and bodily interaction in nature : The potential of mobile technology in situated learning. / Balling, Gitte; Schilhab, Theresa; Esbensen, Gertrud Lynge.

I: Conjunctions : transdisciplinary journal of cultural participation, Bind 9,2, 01.10.2022, s. 1-14.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Balling, G, Schilhab, T & Esbensen, GL 2022, 'Technology, participation and bodily interaction in nature: The potential of mobile technology in situated learning.', Conjunctions : transdisciplinary journal of cultural participation, bind 9,2, s. 1-14. https://doi.org/10.2478/tjcp-2022-0010

APA

Balling, G., Schilhab, T., & Esbensen, G. L. (2022). Technology, participation and bodily interaction in nature: The potential of mobile technology in situated learning. Conjunctions : transdisciplinary journal of cultural participation, 9,2, 1-14. https://doi.org/10.2478/tjcp-2022-0010

Vancouver

Balling G, Schilhab T, Esbensen GL. Technology, participation and bodily interaction in nature: The potential of mobile technology in situated learning. Conjunctions : transdisciplinary journal of cultural participation. 2022 okt. 1;9,2:1-14. https://doi.org/10.2478/tjcp-2022-0010

Author

Balling, Gitte ; Schilhab, Theresa ; Esbensen, Gertrud Lynge. / Technology, participation and bodily interaction in nature : The potential of mobile technology in situated learning. I: Conjunctions : transdisciplinary journal of cultural participation. 2022 ; Bind 9,2. s. 1-14.

Bibtex

@article{78e7723bc02549539bab15faba994bf9,
title = "Technology, participation and bodily interaction in nature: The potential of mobile technology in situated learning.",
abstract = "In this study, we test and discuss a Danish communication and entertainment mobile application (app) aimed at children aged 10 to 12 years for use by families and schools. The app, Tidslommen, has been developed by Museum Vestsj{\ae}lland, a collaboration among natural history museums in Denmark. Tidslommen features audio and video guides and augmented reality with game elements, which become active when users enter specific geographical spots. Adopting a transdisciplinary approach (media study, studies in children{\textquoteright}s culture, educational neuroscience, educational anthropology) and using a combination of the walkthrough method and sensory ethnography, we explore the functionalities of the app at four locations. With our field-based user experiences as the point of departure, we analyse and discuss the potential and challenges related to the intersections among bodily and nature-based experiences, mobile technology and participatory practices as part of a didactic setting that aims to encourage children to participate in experiences with nature. Our study suggests that using mobile technology encourages interactions between peers and moving around at a location. The app also allows for an individualised experience characterised by a play-oriented approach to the location.",
keywords = "Faculty of Humanities, Museum communication, Nature Experiences, Affordances, app based activities, Play",
author = "Gitte Balling and Theresa Schilhab and Esbensen, {Gertrud Lynge}",
year = "2022",
month = oct,
day = "1",
doi = "10.2478/tjcp-2022-0010",
language = "English",
volume = "9,2",
pages = "1--14",
journal = "Conjunctions : transdisciplinary journal of cultural participation",
issn = "2246-3755",
publisher = "Aarhus University, Department of Aesthetics and Communication",

}

RIS

TY - JOUR

T1 - Technology, participation and bodily interaction in nature

T2 - The potential of mobile technology in situated learning.

AU - Balling, Gitte

AU - Schilhab, Theresa

AU - Esbensen, Gertrud Lynge

PY - 2022/10/1

Y1 - 2022/10/1

N2 - In this study, we test and discuss a Danish communication and entertainment mobile application (app) aimed at children aged 10 to 12 years for use by families and schools. The app, Tidslommen, has been developed by Museum Vestsjælland, a collaboration among natural history museums in Denmark. Tidslommen features audio and video guides and augmented reality with game elements, which become active when users enter specific geographical spots. Adopting a transdisciplinary approach (media study, studies in children’s culture, educational neuroscience, educational anthropology) and using a combination of the walkthrough method and sensory ethnography, we explore the functionalities of the app at four locations. With our field-based user experiences as the point of departure, we analyse and discuss the potential and challenges related to the intersections among bodily and nature-based experiences, mobile technology and participatory practices as part of a didactic setting that aims to encourage children to participate in experiences with nature. Our study suggests that using mobile technology encourages interactions between peers and moving around at a location. The app also allows for an individualised experience characterised by a play-oriented approach to the location.

AB - In this study, we test and discuss a Danish communication and entertainment mobile application (app) aimed at children aged 10 to 12 years for use by families and schools. The app, Tidslommen, has been developed by Museum Vestsjælland, a collaboration among natural history museums in Denmark. Tidslommen features audio and video guides and augmented reality with game elements, which become active when users enter specific geographical spots. Adopting a transdisciplinary approach (media study, studies in children’s culture, educational neuroscience, educational anthropology) and using a combination of the walkthrough method and sensory ethnography, we explore the functionalities of the app at four locations. With our field-based user experiences as the point of departure, we analyse and discuss the potential and challenges related to the intersections among bodily and nature-based experiences, mobile technology and participatory practices as part of a didactic setting that aims to encourage children to participate in experiences with nature. Our study suggests that using mobile technology encourages interactions between peers and moving around at a location. The app also allows for an individualised experience characterised by a play-oriented approach to the location.

KW - Faculty of Humanities

KW - Museum communication

KW - Nature Experiences

KW - Affordances

KW - app based activities

KW - Play

U2 - 10.2478/tjcp-2022-0010

DO - 10.2478/tjcp-2022-0010

M3 - Journal article

VL - 9,2

SP - 1

EP - 14

JO - Conjunctions : transdisciplinary journal of cultural participation

JF - Conjunctions : transdisciplinary journal of cultural participation

SN - 2246-3755

ER -

ID: 282948388