How do makers obtain information for their makerspace projects?

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Standard

How do makers obtain information for their makerspace projects? / Einarsson, Árni Már; Hertzum, Morten.

I: Journal of the Association for Information Science and Technology, Bind 72, Nr. 12, 2021, s. 1528-1544.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Einarsson, ÁM & Hertzum, M 2021, 'How do makers obtain information for their makerspace projects?', Journal of the Association for Information Science and Technology, bind 72, nr. 12, s. 1528-1544. https://doi.org/10.1002/asi.24528

APA

Einarsson, Á. M., & Hertzum, M. (2021). How do makers obtain information for their makerspace projects? Journal of the Association for Information Science and Technology, 72(12), 1528-1544. https://doi.org/10.1002/asi.24528

Vancouver

Einarsson ÁM, Hertzum M. How do makers obtain information for their makerspace projects? Journal of the Association for Information Science and Technology. 2021;72(12):1528-1544. https://doi.org/10.1002/asi.24528

Author

Einarsson, Árni Már ; Hertzum, Morten. / How do makers obtain information for their makerspace projects?. I: Journal of the Association for Information Science and Technology. 2021 ; Bind 72, Nr. 12. s. 1528-1544.

Bibtex

@article{87582486c95645cca6801ce27baea2fd,
title = "How do makers obtain information for their makerspace projects?",
abstract = "Makerspaces are places for construction and creative expression using tools such as 3D printers, laser cutters, and sewing machines. In this study, we investigate how makers obtain information for their makerspace projects. The study focuses on four sources of information: people, documents, experimentation, and prior knowledge. On the basis of interviews with 13 makers, we analyze their use of these information sources in relation to different knowledge areas, creative-process stages, and relevance criteria. Our main findings are that (a) experimentation is a prime source of information, (b) ease and pleasure are the dominant relevance criteria, (c) process and situation receive little attention, and (d) information sources vary across process stages. Specifically, experimentation is the dominant information source during the construction stage. In addition, the relevance criteria show that the makers turn to people because it is pleasurable, to documents because it is easy, and to experimentation because it results in quality products. These results emphasize the importance of experimentation and suggest that it warrants closer attention in studies of the information behavior of makers and, more broadly, creative professionals.",
keywords = "Faculty of Humanities, creative process, Experimentation, Information seeking, Information sources, Makerspace, Making",
author = "Einarsson, {{\'A}rni M{\'a}r} and Morten Hertzum",
note = "Publisher Copyright: {\textcopyright} 2021 Association for Information Science and Technology.",
year = "2021",
doi = "10.1002/asi.24528",
language = "English",
volume = "72",
pages = "1528--1544",
journal = "American Society for Information Science and Technology. Journal",
issn = "2330-1635",
publisher = "Wiley",
number = "12",

}

RIS

TY - JOUR

T1 - How do makers obtain information for their makerspace projects?

AU - Einarsson, Árni Már

AU - Hertzum, Morten

N1 - Publisher Copyright: © 2021 Association for Information Science and Technology.

PY - 2021

Y1 - 2021

N2 - Makerspaces are places for construction and creative expression using tools such as 3D printers, laser cutters, and sewing machines. In this study, we investigate how makers obtain information for their makerspace projects. The study focuses on four sources of information: people, documents, experimentation, and prior knowledge. On the basis of interviews with 13 makers, we analyze their use of these information sources in relation to different knowledge areas, creative-process stages, and relevance criteria. Our main findings are that (a) experimentation is a prime source of information, (b) ease and pleasure are the dominant relevance criteria, (c) process and situation receive little attention, and (d) information sources vary across process stages. Specifically, experimentation is the dominant information source during the construction stage. In addition, the relevance criteria show that the makers turn to people because it is pleasurable, to documents because it is easy, and to experimentation because it results in quality products. These results emphasize the importance of experimentation and suggest that it warrants closer attention in studies of the information behavior of makers and, more broadly, creative professionals.

AB - Makerspaces are places for construction and creative expression using tools such as 3D printers, laser cutters, and sewing machines. In this study, we investigate how makers obtain information for their makerspace projects. The study focuses on four sources of information: people, documents, experimentation, and prior knowledge. On the basis of interviews with 13 makers, we analyze their use of these information sources in relation to different knowledge areas, creative-process stages, and relevance criteria. Our main findings are that (a) experimentation is a prime source of information, (b) ease and pleasure are the dominant relevance criteria, (c) process and situation receive little attention, and (d) information sources vary across process stages. Specifically, experimentation is the dominant information source during the construction stage. In addition, the relevance criteria show that the makers turn to people because it is pleasurable, to documents because it is easy, and to experimentation because it results in quality products. These results emphasize the importance of experimentation and suggest that it warrants closer attention in studies of the information behavior of makers and, more broadly, creative professionals.

KW - Faculty of Humanities

KW - creative process

KW - Experimentation

KW - Information seeking

KW - Information sources

KW - Makerspace

KW - Making

UR - http://www.scopus.com/inward/record.url?scp=85106717114&partnerID=8YFLogxK

U2 - 10.1002/asi.24528

DO - 10.1002/asi.24528

M3 - Journal article

AN - SCOPUS:85106717114

VL - 72

SP - 1528

EP - 1544

JO - American Society for Information Science and Technology. Journal

JF - American Society for Information Science and Technology. Journal

SN - 2330-1635

IS - 12

ER -

ID: 271822093