The Rules of the Game—The Rules of the Player

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Standard

The Rules of the Game—The Rules of the Player. / Thorhauge, Anne Mette.

I: Games and Culture: A Journal of Interactive Media, Bind 8, Nr. 6, 31.07.2013, s. 371-391.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Thorhauge, AM 2013, 'The Rules of the Game—The Rules of the Player', Games and Culture: A Journal of Interactive Media, bind 8, nr. 6, s. 371-391. https://doi.org/10.1177/1555412013493497

APA

Thorhauge, A. M. (2013). The Rules of the Game—The Rules of the Player. Games and Culture: A Journal of Interactive Media, 8(6), 371-391. https://doi.org/10.1177/1555412013493497

Vancouver

Thorhauge AM. The Rules of the Game—The Rules of the Player. Games and Culture: A Journal of Interactive Media. 2013 jul. 31;8(6):371-391. https://doi.org/10.1177/1555412013493497

Author

Thorhauge, Anne Mette. / The Rules of the Game—The Rules of the Player. I: Games and Culture: A Journal of Interactive Media. 2013 ; Bind 8, Nr. 6. s. 371-391.

Bibtex

@article{4754faecc86c47f8afbc899be453b896,
title = "The Rules of the Game—The Rules of the Player",
abstract = "This article presents a critical view of the concept of rules in game studies on the basis of a case study of role-playing across media. Role-playing in its traditional form is a complex activity including a game system and a number of communicative conventions where one player takes the role of the game manager in order to implement the rules and provide a world for the other players. In online role-playing games, a programmed system simulates the rule system as well as part of the game manager{\textquoteright}s tasks, while the rest of the activity is up to the players to define. Some aspects may translate more or less unproblematically across media, others are transformed by the introduction of the programmed system. This reveals some important perspectives on the sort of rules that can be simulated in a programmed system and what this means to the concept of rules in game studies. ",
author = "Thorhauge, {Anne Mette}",
year = "2013",
month = jul,
day = "31",
doi = "10.1177/1555412013493497",
language = "English",
volume = "8",
pages = "371--391",
journal = "Games and Culture",
issn = "1555-4120",
publisher = "SAGE Publications",
number = "6",

}

RIS

TY - JOUR

T1 - The Rules of the Game—The Rules of the Player

AU - Thorhauge, Anne Mette

PY - 2013/7/31

Y1 - 2013/7/31

N2 - This article presents a critical view of the concept of rules in game studies on the basis of a case study of role-playing across media. Role-playing in its traditional form is a complex activity including a game system and a number of communicative conventions where one player takes the role of the game manager in order to implement the rules and provide a world for the other players. In online role-playing games, a programmed system simulates the rule system as well as part of the game manager’s tasks, while the rest of the activity is up to the players to define. Some aspects may translate more or less unproblematically across media, others are transformed by the introduction of the programmed system. This reveals some important perspectives on the sort of rules that can be simulated in a programmed system and what this means to the concept of rules in game studies.

AB - This article presents a critical view of the concept of rules in game studies on the basis of a case study of role-playing across media. Role-playing in its traditional form is a complex activity including a game system and a number of communicative conventions where one player takes the role of the game manager in order to implement the rules and provide a world for the other players. In online role-playing games, a programmed system simulates the rule system as well as part of the game manager’s tasks, while the rest of the activity is up to the players to define. Some aspects may translate more or less unproblematically across media, others are transformed by the introduction of the programmed system. This reveals some important perspectives on the sort of rules that can be simulated in a programmed system and what this means to the concept of rules in game studies.

U2 - 10.1177/1555412013493497

DO - 10.1177/1555412013493497

M3 - Journal article

VL - 8

SP - 371

EP - 391

JO - Games and Culture

JF - Games and Culture

SN - 1555-4120

IS - 6

ER -

ID: 101674875