Unge og looping-effekten af computerspilafhængighed

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Standard

Unge og looping-effekten af computerspilafhængighed. / Brus, Anne.

I: Human IT, Bind 13, Nr. 2, 2015, s. 1-29.

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningfagfællebedømt

Harvard

Brus, A 2015, 'Unge og looping-effekten af computerspilafhængighed', Human IT, bind 13, nr. 2, s. 1-29.

APA

Brus, A. (2015). Unge og looping-effekten af computerspilafhængighed. Human IT, 13(2), 1-29.

Vancouver

Brus A. Unge og looping-effekten af computerspilafhængighed. Human IT. 2015;13(2):1-29.

Author

Brus, Anne. / Unge og looping-effekten af computerspilafhængighed. I: Human IT. 2015 ; Bind 13, Nr. 2. s. 1-29.

Bibtex

@article{c8a0ae371b9a451aa41c3758610aecb1,
title = "Unge og looping-effekten af computerspilafh{\ae}ngighed",
abstract = "In this article I set out to investigate the social construction of computer game addiction in young people{\textquoteright}s everyday life. On the basis of qualitative interviews with three Danish teenage boys the article analyses how worries of computer game addiction is being produced and reproduced in social situations as well as how young people adapt to and resist the classification of computer game addiction. On the one hand the young people adapt the classification in order to get control of their gaming. On the other hand there is a risk of pathologization as their conduct may be linked to adaptive strategies related to family or school problems.",
author = "Anne Brus",
year = "2015",
language = "Dansk",
volume = "13",
pages = "1--29",
journal = "Human I T (Online Edition)",
issn = "1402-151X",
publisher = "University of Boraas",
number = "2",

}

RIS

TY - JOUR

T1 - Unge og looping-effekten af computerspilafhængighed

AU - Brus, Anne

PY - 2015

Y1 - 2015

N2 - In this article I set out to investigate the social construction of computer game addiction in young people’s everyday life. On the basis of qualitative interviews with three Danish teenage boys the article analyses how worries of computer game addiction is being produced and reproduced in social situations as well as how young people adapt to and resist the classification of computer game addiction. On the one hand the young people adapt the classification in order to get control of their gaming. On the other hand there is a risk of pathologization as their conduct may be linked to adaptive strategies related to family or school problems.

AB - In this article I set out to investigate the social construction of computer game addiction in young people’s everyday life. On the basis of qualitative interviews with three Danish teenage boys the article analyses how worries of computer game addiction is being produced and reproduced in social situations as well as how young people adapt to and resist the classification of computer game addiction. On the one hand the young people adapt the classification in order to get control of their gaming. On the other hand there is a risk of pathologization as their conduct may be linked to adaptive strategies related to family or school problems.

M3 - Tidsskriftartikel

VL - 13

SP - 1

EP - 29

JO - Human I T (Online Edition)

JF - Human I T (Online Edition)

SN - 1402-151X

IS - 2

ER -

ID: 232009785